Multiplayer On One Screen Entertainment System: Evaluation and Improvements
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This thesis looks at new game concepts for the MOOSES framework in regards to social gaming, as well as some performance improvements that are needed to support a larger number of players. The MOOSES framework is a framework for easy development of multiplayer games which lets many players play with/against each other on a big joint screen, for example a cinema canvas. As this concept allows interaction between many players at one location, another factor to be exploited is socialization between the players. Games that feature social interaction are very popular, and has the effect of making players stay longer with the game. We look at why this happens and how we can integrate these features in the resulting games for MOOSES. These features can contribute to a success when commercializing all games (not limited to MOOSES). This thesis also features the results of some of the possible optimizations outlined in our depthstudy and some discovered while writing this thesis, wjile also answers some critical open questions from our depthstudy. Performance is critical when the platform and games must support a large number of players, and an expected number of maximum players is important for business considerations and game development. To do this we look deeper into some of the underlying technologies that we are using, and use the gained knowledge to reduce latency and increase the perceived response time.