Now showing items 1540-1559 of 2095

    • Quality Evaluation of a Business Process Semantic Annotations Approach 

      Lin, Yun; Krogstie, John (Journal article; Peer reviewed, 2009)
      Abstract: Semantic annotation is an approach to achieve semantic interoperability of heterogeneous resources. An ontology-based semantic annotation framework has been proposed, that can enrich and reconcile semantic ...
    • Quality of color coding in maps for color deficient observers 

      Kvitle, Anne Kristin; Pedersen, Marius; Nussbaum, Peter (Journal article; Peer reviewed, 2016)
      For a color deficient observer, the quality of a map or other information design may be defined as the ability to extract features. As color is such important conveyor of information, the colors need to appear correct and ...
    • Quality of Conceptual Data Models 

      Krogstie, John (Chapter; Conference object; Preprint, 2013)
      Since the introduction of the ER-language in the late seventies, data modelling has been an important area in information systems development. Data modelling both on the conceptual and logical level is still widely used. ...
    • Quantification and Traceability of Requirements 

      Norvoll, Gyrd (Master thesis, 2007)
      Software development is a highly dynamic process, primarily caused by its foundation in the dynamic human world. Requirements traceability alleviates the detrimental effects of this dynamism by providing increased control ...
    • Quantified is simplified; Treating the spatial entropy as continuous for prognostics of early ovarian cancer 

      Geithus, Håvard Malm (Master thesis, 2013)
      A substantial number of studies have proven that analysing the texture of DNA-specific stained cancer cell nuclei can provide robust and reliable prognostic information. Such information is important to make a qualified ...
    • Querying industrial stream-temporal data: An ontology-based visual approach 

      Soylu, Ahmet; Giese, Martin; Schlatte, Rudolf; Jimenez-Ruiz, Ernesto; Kharlamov, Evgeny; Özçep, Özgür; Neuenstadt, Christian; Brandt, Sebastian (Journal article; Peer reviewed, 2017)
      An increasing number of sensors are being deployed in business-critical environments, systems, and equipment; and stream a vast amount of data. The operational efficiency and effectiveness of business processes rely on ...
    • QuickEval 

      Ngo, Khai Van; Dokkeberg, Christopher André; Storvik, Jehans Jr. (Bachelor thesis, 2014)
      NORSK: QuickEval er en webapplikasjon som gjør det mulig for fargelaboratoriet ved Høgskolen i Gjøvik å gjøre psykometriske eksperimenter av typene parsammenligning, kategoribedømmelse og rangering på en enklere måte. ...
    • Quiz Class - A Cloud-based Gaming Platform for Learning 

      Guo, Junjun (Master thesis, 2017)
      Digital games are very popular today and people spend a lot of time playing. Because it is fun and enjoyable to play, people get engaged and motivated while playing and would love to play more. The key to effective learning ...
    • RAFT - Real And False TFBSs 

      Prasai, Sandesh (Master thesis, 2014)
      Most prediction methods for finding potential DNA binding sites for a specific transcription factor (TF) use a model for the transcription factor binding site (TFBS), and compare each position of the DNA sequence (e.g. a ...
    • Rammeverk for presentasjon av hendelsesforløp 

      Holter, Vegard Lundberg; Eriksen, Steffen (Master thesis, 2015)
      Litteratur omhandler ofte en rekke geografiske steder. Disse er ofte dårlig beskrevet, noe som kan føre til at leseren blir usikker på nøyaktig hvor bokens hendelsesforløp foregikk. Lesere må ofte gjøre oppslag i andre ...
    • Random testing 

      Shrestha, Sonik (Master thesis, 2014)
      Testing in any engineering field is a difficult task as it requires giving precise information of the product and how useful, safe and secure the product is. It isalso a tool to discover bugs within the product and if such ...
    • Random Testing versus Partition Testing 

      Oftedal, Kristian (Master thesis, 2011)
      The difference between Partition Testing and Random Testing has been thoroughlyinvestigated theoretically. In this thesis we present a practical study ofthe differences between random testing and partition testing. Thestudy ...
    • Ranking and clustering of search results: Analysis of Similarity graph 

      Shevchuk, Ksenia Alexander (Master thesis, 2008)
      Evaluate the clustering of the similarity matrix and confirm that it is high. Compare the ranking results of the eigenvector ranking and the Link Popularity ranking and confirm for the high clustered graph the correlation ...
    • Ranking Mechanisms for Image Retrieval based on Coordinates, Perspective, and Area 

      Skjønsberg, Sindre (Master thesis, 2010)
      Image retrieval is becoming increasingly relevant as the size of image collections, and amount of image types grow. One of these types is aerial photography, unique in that it can be represented by its spatial content, and ...
    • Ray Tracing for Simulation of Wireless Networks in 3D Scenes 

      Nordhus, Lars Espen Strand (Master thesis, 2013)
      Simulating WIFI and other similar radio waves in real-time environments has a tremendous potential, and is a hot topic in modern computer science. The Norwegian Road Authority in Trondheim (Norway) has created a physical ...
    • RealCoins: A Case Study of Enhanced Model Driven Development for Pervasive Games 

      Guo, Hong; Trætteberg, Hallvard; Wang, Alf Inge; Gao, Shang; Jaccheri, Maria Letizia (Journal article; Peer reviewed, 2015)
      Model Driven Development (MDD) and Domain Specific Modeling (DSM) have been widely used in information system domains and achieved success in many open or in-house scenarios. But its application in the game domain is seldom ...
    • RealMaps: Using real maps in Minecraft 

      Helleborg, Sindre; Åmdal, Tellef Møllerup (Bachelor thesis, 2015)
      The project was to create an automated system that would take publicly available geographic data and use them to create to playable Minecraft worlds. These maps where to be accessible through a web server running our system. ...
    • Realtime capture and streaming of gameplay experiences 

      Amlie, Kristian (Master thesis, 2007)
      Today's games are social on a level that could only be imagined before. With modern games putting a stronger emphasis on social networking than ever before, the identity in the game often becomes on par with the one in ...
    • Real Time Delay Estimation and Correction for a new dual Frequency Method in Ultrasound Imaging 

      Tangen, Thor Andreas (Master thesis, 2006)
      A new dual frequency ultrasound imaging technique, uses a low frequency pulse to manipulate the propagation velocity and scattering conditions for the high frequency imaging pulse. With this new technique, the non-linearly ...
    • Real-Time GPU-Based 3D Ultrasound Reconstruction and Visualization 

      Ludvigsen, Holger (Master thesis, 2010)
      Ultrasound scanning is frequently used in medical practice because it is a non-invasive, safe and low-cost solution (vs. CT or MR). However, conventional ultrasound probes only provide 2D scans. 3D ultrasound reconstruction ...