Now showing items 1384-1403 of 2474

    • Lagring, Backup, Recovery og Kræsjhåndtering i OpenStack 

      Holmebakken, Kim; Kristiansen, Thomas Rongved; Werner, Kent-Marius (Bachelor thesis, 2014)
      NORSK: I dagens tid blir det stadig mer behov for at man klarer å opprettholde integriteten og konsistensen i alt av informasjon man behandler, noe som kan være vanskelig siden det blir benyttet virtuelle maskiner og ...
    • Large Scale Privacy Architecture - Implemenation and Evaluateion 

      Reimer, Erik (Master thesis, 2016)
      Various enterprises store information and transaction data about people who have, or have had, customer or client relationships with them. In addition, many people today use numerous online services where they disclose ...
    • Large-Scale User Click Analysis in News Recommendation 

      Nilsen, John Eirik Bjørhovde (Master thesis, 2013)
      The Internet and the World Wide Web have taken over as the standard reading and finding news. This makes it possible for news readers to carefully choose the news that is most interesting for them. Due to the large amounts ...
    • Lasting av [smartkort] applikasjoner over Internett 

      Bjørnerud, Arve; Klaveness, Martin; Østeng, Ola (Bachelor thesis, 2001)
      Smartkort teknologien har vært i stor vekst de senere år, denne oppgaven fokuserer på et nytt område innen denne teknologien. Et smartkort kan inneholde forskjellig informasjon, hvor informasjonen kan skreddersys hver ...
    • LATENT SEMANTIC INDEXING FOR SIMILARITY JUDGEMENT IN TEXT RETRIEVAL 

      Abebe, Rawda Assefa (Master thesis, 2009)
      The growing number of electronic textual documents has created the need for effective information retrieval system which attempt to satisfy the user's information need by somehow interpreting the content of the information ...
    • Lazy Learned Screening for Efficient Recruitment - A Candidate Ranking System using Case Based Reasoning and Semantic Data Models 

      Knalstad, Magnus Johan; Espenakk, Erik (Master thesis, 2018)
      The transition from traditional paper based systems for recruitment over to the internet has resulted companies in getting a lot more applications. A majority of these applications are often unstructured documents sent ...
    • Learning Analytics for Learning Design: Towards Evidence-Driven Decisions to Enhance Learning 

      Mangaroska, Katerina; Giannakos, Michail (Journal article; Peer reviewed, 2017)
      As the fields of learning analytics and learning design mature, the convergence and synergies between them become an important area for research. Collecting and combining learning analytics coming from different channels ...
    • Learning and Evolution in Complex Fitness Landscapes 

      Karlsen, Ero Stig (Master thesis, 2007)
      The Baldwin effect is the notion that life time adaptation can speed up evolution by 1) identifying good traits and 2) by genetic assimilation inscribing the traits in the population genetically. This thesis investigates ...
    • Learning Distance Functions in k-Nearest Neighbors 

      Fosseng, Sigurd (Master thesis, 2013)
      Normally the distance function used in classification in the k-Nearest Neighbors algorithm is the euclidean distance. This distance function is simple and has been shown to work on many different datasets. We propose a ...
    • Learning How to Program With a Self­ Evaluation System - A Study on Motivational Aspects and Learning Effect 

      Løvdal, Håkon Ødegård; Berg, Fredrik Christoffer (Master thesis, 2017)
      Learning how to program is difficult for many students, as it separates itself from many of the traditional technological fields like mathematics, chemistry, and physics. Additionally, many students have never programmed ...
    • Learning in the Large - An Exploratory Study of Retrospectives in Large-Scale Agile Development 

      Dingsøyr, Torgeir; Mikalsen, Marius; Solem, Anniken; Vestues, Kathrine (Journal article; Peer reviewed, 2018)
      Many see retrospectives as the most important practice of agile software development. Previous studies of retrospectives have focused on pro- cess and outcome at team level. In this article, we study how a large-scale agile ...
    • Learning pattern models from examples 

      Walseng, Vegard (Master thesis, 2006)
      The aim of this thesis is twofold. Firstly, it is a survey of some of the most prevalent pattern models used in motif discovery algorithms. The main goal of the survey is to see how well these models with all their ...
    • Learning robot soccer with UCT 

      Holen, Vidar; Marøy, Audun (Master thesis, 2008)
      Upper Confidence bounds applied to Trees, or UCT, has shown promise for reinforcement learning problems in different kinds of games, but most of the work has been on turn based games and single agent scenarios. In this ...
    • Learning through a Game - Exploring Fun and Learning in a Project Management Game 

      Hansen, Daniel Sollie; Storjord, David (Master thesis, 2016)
      The goal of this thesis is to explore the teaching capabilities of games by motivating players through fun. We do this by first exploring perspectives of fun and learning in games; project management concepts and previous ...
    • Learning to play Starcraft with Case-based Reasoning: Investigating issues in large-scale case-based planning 

      Eriksson, Jan; Tornes, Dag Øyvind (Master thesis, 2012)
      In this master thesis we describe our work in creating a planner for the real-time strategy game Starcraft using case-based reasoning. Our work has been focused on the challenges in creating a usable casebase, and the ...
    • Lecture Games: Designing a Game Development Framework for Teaching Software Architecture on the Android Platform 

      Ruud, Anders Hartvoll (Master thesis, 2009)
      The mobile phone industry has recently undergone a small revolution with the introduction of powerful mobile platforms like Android and iPhone. Skills related to mobile application development will continue to increase in ...
    • [Lecture Games] Python programming game 

      Johnsen, Andreas Lyngstad; Ushakov, Georgy (Master thesis, 2011)
      Pythia is a programming game that allows the player to change pieces of theirenvironment through use of the programming language Python. The idea is that thegame could be used as a part of teaching simple programming to ...
    • Lecture Quiz 2.0: A service oriented architecture for educational games 

      Børresen, Erling Andreas; Tidemann, Knut Andre (Master thesis, 2010)
      This project takes the work done by Mørch-Storstein and Øfsdahl in 2007 andbuilds a stable and flexible framework for the Lecture Quiz platform. Thisplatform is a game-like system where teachers can hold quizzes in lectures ...
    • Lecture Quiz 3.0: A Gaming Platform for Lectures 

      Døvik, Kristian; Hestad, John Andre (Master thesis, 2011)
      This thesis is the continuation of our specialization project, Lecture Quiz 2.5.This platform is a game-like system where lecturers can hold quizzes in lectures to increase student participation and interactivity.The current ...
    • Lecture Quiz Extended: An Improvement of the Lecture Quiz Game 

      Tran, Long Tien (Master thesis, 2008)
      Lecture Quiz is a game used to provide more active and participant students in lectures. The game is based on a server, a teacher client and a student client. In a master thesis done in 2007, Ole Kristian Mørch-Storstein ...