• Game AI: micromanagement in Star Craft. 

      Szczepanski, Tomasz Szymon (Master thesis, 2010)
      Real-time strategy (RTS) games are both popular among players as well as among academics. A typical RTS gameplay can be divided into macromanagement and micromanagement. Other researchers have successfully applied Case-based ...
    • [Game-based Learning] The Knowledge Challenge Game 

      Olseng, Jonas; Nielsen, Jon Magnus (Master thesis, 2015)
      Denne masteroppgaven ser på hvilke løsninger som finnes for flerspiller mobilspill og fokuserer på en metode kalt "time-shifting". Vi vil presentere en "time-shifted" quiz-applikasjon som vi utviklet til Android for å teste ...
    • Game-based Learning - Motion-based Educational Game 

      Reitan, Henrik; Flaten, Per Olav (Master thesis, 2016)
      This master s project is dedicated to investigate the potential for educational games with a motion controller based interface. Through professor Alf Inge Wang at NTNU we were assigned the task of brainstorming and developing ...
    • Game Enhanced Lectures: An Implementation and Analysis of a Lecture Game 

      Mørch-Storstein, Ole Kristian; Øfsdahl, Terje (Master thesis, 2007)
      Educational games have recently caught the attention of educational organizations witnessing newfound potential that is not achievable through traditional lectures. By reviewing findings from authoritative theory, we present ...
    • Game Mechanic based E-Learning: A case study 

      Gåsland, Magne Matre (Master thesis, 2011)
      This thesis presents a case study of Game Mechanic based E-Learning. This is put forward as a new approach to E-Learning that tries to mimic games to harness some of their motivational properties. A prototype system was ...
    • Gamification: Anvendelser i systematisk forbedring i utføring av kompliserte oppgaver 

      Jonassen, Christian (Master thesis, 2014)
      I denne masteroppgaven ser vi på hvordan man kan bruke elementer fra spill til å øke motivasjonen for å gjøre ulike oppgaver. Et system som gir detaljert og ærlig tilbakemelding med medaljer og andre elementer fra spill ...
    • Gamifying an Oil-Gas-Water Separation Process in a Process Control System to Improve Operators' Motivation, Skills, and Process Understanding 

      Ludvigsen, Marius; Wallervand, Christian (Master thesis, 2012)
      Serious games and its related fields have lately received a lot of interest due to their potential for training and education. Serious games can be defined as (digital) games that are used for reasons other than entertainment. ...
    • Gamifying Schools: Utilising Game Concepts to Enhance Learning 

      Sverdvik, Severin; Hvidsten, Nicolay H (Master thesis, 2013)
      Engaging elementary school students in various school subjects has always been a difficult task for teachers. In recent years, research on using computer games for educational purposes has shown that situated learning can ...
    • Gamut Mapping in RGB Colour Spaces with the Iterative Ratios Diffusion Algorithm 

      Gatta, Carlo; Farup, Ivar (Journal article; Peer reviewed, 2017)
      ifferent reproduction devices can have different sets of re-producible colours. These sets are called gamuts. The processof transforming colours from one device (or image) gamut to an-other is called gamut mapping. Gamut ...
    • Gastrin activates autophagy and increases migration and survival of gastric adenocarcinoma cells 

      Rao, Shalini; Solum, Guri; Niederdorfer, Barbara; Nørsett, Kristin; Bjørkøy, Geir; Thommesen, Liv (Journal article; Peer reviewed, 2017)
      Background: The peptide hormone gastrin exerts a growth-promoting effect in both normal and malignant gastrointestinal tissue. Gastrin mediates its effect via the cholecystokinin 2 receptor (CCKBR/CCK2R). Although a ...
    • Gaze Interaction for Handheld Multi-touch Devices - An Explorative Study 

      Fjermeros, Lars Emil; Sun, Shimin (Master thesis, 2016)
      This thesis explores how promising gaze interaction can replace touch interaction on handheld multi-touch devices. A set of three modules have been developed that use gaze as interaction method. These modules are run through ...
    • Gene expression differences between PAXgene and Tempus blood RNA tubes are highly reproducible between independent samples and biobanks 

      Skogholt, Anne Heidi; Ryeng, Einar; Erlandsen, Sten Even; Skorpen, Frank; Arentz Schønberg, Svanhild Margrethe; Sætrom, Pål (Journal article; Peer reviewed, 2017)
      Background Gene expression profiling from blood is sensitive to technology choices. For example, the main blood RNA collection systems—the PAXgene and Tempus tubes—differently influence RNA expression signatures. The aim ...
    • Generating Grain Graphs Using the OpenMP Tools API 

      Langdal, Peder Voldnes (Research report, 2017)
      Computers are becoming increasingly parallel. Many applications rely on OpenMP to divide units of work between a set of worker threads. Typically, this is done using parallel for-loops or tasking. Grain graphs is a recent ...
    • Generation, Renderingand Animation of Polygon Tree Models 

      Skjermo, Jo (Doktoravhandlinger ved NTNU, 1503-8181; 2009:155, Doctoral thesis, 2009)
      This thesis contains a set of contributions that focuses on challenges in visualization of polygon models of trees, in particular models of tree stems and branches. These challenges cover a wide range of the visualization ...
    • Generering av en navnedatabase for kinesiske tegn i japanske navn med utgangspunkt i Wikipedia 

      Holdaas, Lars Alexander (Master thesis, 2016)
      Å finne den korrekte måten å uttale et japansk navn skrevet med kinesiske tegn er en utfordring for både de som studerer japansk såvel som de som har japansk som morsspråk. I japanske navn kan kinesiske tegn uttalles på ...
    • Generic framework for development of location-aware applications 

      Gimre, Sigurd; Servold, Hege (Master thesis, 2004)
      Today, several tourist attractions use handheld devices that act as tour guides to give the customers an improved experience and better knowledge of the attraction. A graphical user interface on the devices provides the ...
    • GeneTUC: Event extraction from TQL logic 

      Søvik, Harald (Master thesis, 2006)
      As Natural Language Processing systems converge on a high percentage of successful deeply parsed text, parse success alone is an incomplete measure of the ``intelligence'' exhibited by the system. Because systems apply ...
    • GeneTUC: Natural Language Understanding in Medical Text 

      Sætre, Rune (Doktoravhandlinger ved NTNU, 1503-8181; 2006:59, Doctoral thesis, 2006)
      Natural Language Understanding (NLU) is a 50 years old research field, but its application to molecular biology literature (BioNLU) is a less than 10 years old field. After the complete human genome sequence was published ...
    • GeoColour : fargestyring i geomatikkområdet 

      Amsrud, Tomas; Mikkelsen, Marius; Rossland, Hilde Caroline; Syversen, Katrine (Bachelor thesis, 2003)
      NORSK: Prosjekt GeoColour hadde som mål å kartlegge prosessflyt og problemer angående farger ved kartproduksjon. Prosjektet skulle utrede behov for og relevant anvendelse av fargestyringssystemer innenfor geomatikk og ...
    • Geodesic calculation of color difference formulas and comparison with the munsell color order system 

      Pant, Dibakar Raj; Farup, Ivar (Journal article; Peer reviewed, 2013)
      Riemannian metric tensors of color difference formulas are derived from the line elements in a color space. The shortest curve between two points in a color space can be calculated from the metric tensors. This shortest ...