Creating unreal audio
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Creating unreal audio” refers to the act of designing a sound effect that is intended to sound like a completely fictional object. This thesis is a practical venture into digital audio design. During the process of creating a sound effect anchored in a specific thematic framework, I will describe my work process and the challenges and problems faced, showing my personal work process and how modern digital sound effect creation can be undertaken. To provide context, I will also describe and reflect upon the past and present of sound design for videogames and cinema, as well as reflect upon my work in a theoretical framework grounded in relevant literature, with an emphasis on the methodology of successful sound design for games. Attached is a step by step documentation of how this sound effect was made.