• Blended Learning: How Teachers Best can Combine Different Ways to Interact Online 

      Lervik, Monica Johannesen; Haave, Hanne Marit; Vold, Tone; Ranglund, Ole Jørgen Stefferud; Holen, Stig (Journal article; Peer reviewed, 2017)
    • Blended learning: How to combine different ways to interact online 

      Lervik, Monica Johannesen; Haave, Hanne Marit; Vold, Tone; Ranglund, Ole Jørgen Stefferud; Holen, Stig (Journal article; Peer reviewed, 2017)
      Adult students need to be activated and engaged to optimize a learning process (Knowles 1984, Rogers 2007). In online learning, it is challenging to obtain engagement and interactivity, even when combining asynchronous and ...
    • Can KM Strategies Contribute Towards Advising in Higher Education? 

      Ranglund, Ole Jørgen Stefferud; Vold, Tone (Conference object; Journal article; Peer reviewed, 2016)
      Traditional advising is challenged in the age of the online medium. Many of the subtleties of an advising session, like eye contact, facial expressions and facial mimic, are lost in the transition to written feedback. It ...
    • Flipped Gaming: The Teachers Role When Using the Students as Content Providers 

      Vold, Tone; Ranglund, Ole Jørgen Stefferud; Haave, Hanne Marit; Kiønig, Linda Vibeke; Venemyr, Geir Ove; Lervik, Monica Johannesen; Bakken, Bjørn T.; Bergum, Svein; Holen, Stig; Granlien, Petter; Klevhus, Henrik; Klevhus, Anders (Journal article; Peer reviewed, 2017)
      In order to activate students and make them active contributors in a class, the concept of “Flipped Classroom” has been used at several Universities, also at The Inland University of Applied Sciences Norway. Flipping the ...
    • Flipped gaming for enhanced learning outcome in the crisis preparedness courses 

      Venemyr, Geir Ove; Bakken, Bjørn T.; Kiønig, Linda Vibeke; Ranglund, Ole Jørgen Stefferud; Holen, Stig; Haave, Hanne Marit; Vold, Tone; Braun, Robin (Chapter, 2017)
      Preparing for crisis and incidents have gained an increased focus, also within the educational system. At The Inland University of Applied Sciences, Campus Rena, in Norway, a Bachelor study is developed to cater for the ...
    • Flipped Gaming - testing three simulation games 

      Vold, Aud Tone; Haave, Hanne Marit; Ranglund, Ole Jørgen Stefferud; Venemyr, Geir Ove; Bakken, Bjørn T.; Kiønig, Linda Vibeke; Braun, Robin (Chapter, 2018)
    • How Can User Generated Content in Games Foster Enhanced Learning Outcome 

      Vold, Tone; Kiønig, Linda Vibeke; Haave, Hanne Marit; Ranglund, Ole Jørgen Stefferud; Venemyr, Geir Ove; Bakken, Bjørn T. (Journal article; Peer reviewed, 2017)
      Games used for learning purposes, also called «serious games» have been a focus for research for several years. However, the content is either developed by pedagogues or game designers. This paper is investigating if using ...
    • How to utilize student input in crisis management education 

      Ranglund, Ole Jørgen Stefferud; Venemyr, Geir Ove; Haave, Hanne Marit; Vold, Aud Tone (Journal article; Peer reviewed, 2018)
    • KM Strategies Taught for Crisis Preparedness 

      Holen, Stig; Ranglund, Ole Jørgen Stefferud; Kiønig, Linda Vibeke; Vold, Tone (Conference object; Journal article; Peer reviewed, 2016)
      Knowledge Management (KM) is about capturing, distributing and making sense and use of knowledge, as stated by Davenport (1994).Teaching students about how to capture what data, distributing what data and how to make sense ...
    • Learning Systems Thinking by Using a Commercial Game 

      Holen, Stig; Vold, Tone; Ranglund, Ole Jørgen Stefferud; Kiønig, Linda Vibeke; Granlien, Petter; Klevhus, Henrik; Klevhus, Anders (Conference object; Journal article; Peer reviewed, 2016)
      Systems thinking is one of Peter Senge’s five diciplines (Senge, Kleiner et al., 2011, Senge, 1992) To see how incidents are tied together, can be valuable not only in organizations, but also in for example crisis training. ...
    • Notatteknikk 

      Ranglund, Ole Jørgen Stefferud (Others, 2011)
    • Securing Trust, Roles and Communication in E-Advising – Theoretical Inputs 

      Ranglund, Ole Jørgen Stefferud; Danielsen, Anette; Kiønig, Linda Vibeke; Vold, Tone (Journal article; Peer reviewed, 2017)
      Students claim to learn a lot from advising and feedback on assignments. This is one of the results in a survey amongst students at The Inland Norway University of Applied Sciences. Traditionally, advising is mainly a ...
    • Skriftlig veiledning – noen utfordringer 

      Ranglund, Ole Jørgen Stefferud (Notat;1/2012, Working paper, 2012)
      Norsk: Notatet belyser noen utfordringer tilknyttet det å veilede skriftlig på oppgaver.
    • Student input – a case of an extended flipped classroom 

      Vold, Aud Tone; Bergum, Svein; Ranglund, Ole Jørgen Stefferud; Kiønig, Linda Vibeke; Bakken, Gisle; Kaloudis, Aris; Braun, Robin (Chapter, 2017)
      The idea from Socrates about the knowledge being a part of the students’ knowledge base or ability of combining accessible knowledge forms the backdrop for how the most recent course in Knowledge Management (spring of 2017) ...
    • Student Input – A Case of an Extended Flipped Classroom 

      Vold, Aud Tone; Bergum, Svein; Ranglund, Ole Jørgen Stefferud; Kiønig, Linda Vibeke; Bakken, Gisle; Kaloudis, Aris; Braun, Robin (Chapter, 2017)
      The idea from Socrates about the knowledge being a part of the students' knowledge base or ability of combining accessible knowledge forms the backdrop for how the most recent course in Knowledge Management (spring of 2017) ...
    • Students as Content Producers: How Activating Students can Enrich an Online Course 

      Vold, Tone; Kiønig, Linda Vibeke; Ranglund, Ole Jørgen Stefferud (Journal article; Peer reviewed, 2017)
    • Using Games to Detect Positive Deviance in Crisis Training 

      Ranglund, Ole Jørgen Stefferud; Vold, Tone; Kiønig, Linda Vibeke; Bjurström, Erik; Holen, Stig (Conference object; Journal article; Peer reviewed, 2016)
      Using games for learning has been advocated by academics like Egenfeldt-Nielsen, Gee and Prensky for several years (Egenfeldt-Nielsen, 2007; Gee, 2003; Prensky, 2001). A game is defined as: ”… a system in which players ...